<!DOCTYPE html>
<html>
<head>
<title>15 puzzle</title>
<meta charset="UTF-8">
<style>
.tile {
width: 70px;
height: 70px;
border: 1px solid rgb(105, 255, 0);
border-radius: 10px;
text-align: center;
font-size: 30px;
color: rgb(210, 40, 40);
background-color: rgb(0, 0, 0);
box-shadow: rgb(201, 11, 255) 10px 10px;
text-shadow: 1px 1px 3px rgb(66, 255, 0);
}
h1{
color: rgb(255, 0, 0);
}
</style>
<script type="text/javascript">
"use strict";
// 広域変数
var tiles = [];
// 初期化関数
function init() {
var table = document.getElementById("table");
for (var i = 0 ; i < 4 ; i++) {
var tr = document.createElement("tr");
for (var j = 0 ; j < 4 ; j++) {
var td = document.createElement("td");
var index = i * 4 + j;
td.className = "tile";
td.index = index;
td.value = index;
td.textContent = index == 0 ? "" : index;
td.onclick = click;
tr.appendChild(td);
tiles.push(td);
}
table.appendChild(tr);
//timer = setInterval(tick,1000);
}
for (var i = 0; i < 1000 ; i++) {
click({ srcElement: {index: Math.floor(Math.random() * 16)}})
}
}
function click(e) {
var i = e.srcElement.index;
if (i - 4 >= 0 && tiles[i - 4].value == 0) {
swap(i, i - 4); //上
} else if (i + 4 < 16 && tiles[i + 4].value == 0) {
swap(i, i + 4); //下
} else if (i % 4 != 0 && tiles[i - 1].value == 0) {
swap(i, i - 1); //左
} else if (i % 4!= 3 && tiles[i + 1].value == 0) {
swap(i, i + 1); //右
}
}
function tick() {
var now = new Dete();
var elapsed = Math.floor((now.getTime() - startTime.getTime()) /1000);
document.getElementById("time").textContent = elapsed;
}
function swap(i, j) {
var tmp = tiles[i].value;
tiles[i].textContent = tiles[j].textContent;
tiles[i].value = tiles[j].value;
tiles[j].textContent = tmp;
tiles[j].value = tmp;
}
</script>
</head>
<body onload="init()">
<h1>15 puzzle</h1>
<table id="table"></table>
</body>
</html>